Assassins Creed Syndicate is There a Easy Difficulty
Assassin's Creed Syndicate Wiki Guide
Walkthrough
This page will contain information on IGN's 100% Synchronization Walkthrough for Assassin's Creed Syndicate. More information will be added as it becomes available.
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Sequence 01
| Name | Rewards | 100% Sync Objectives | |
| A Spanner in the Works | 1,000(P) | 2,000(XP) | N/A |
| Initiate Belt | |||
Sequence 02
| Name | Rewards | 100% Sync Objectives | |
| A Simple Plan | 1,000(P) | 2,000(XP) | Air assassinate Brewster Kill 5 enemies with hanging barrels |
| Thrifty Cloak | |||
Sequence 03
| Name | Rewards | 100% Sync Objectives | |
| Somewhere That's Green | 410(P) | 250(XP) | Arrive before Evie |
| Freedom of the Press | 1,500(P) | 4,000(XP) | Air assassinate a guard from a zipline |
| Outdoorsman Outfit | Install the fuses without going below 30m in altitude | ||
Sequence 04
| Name | Rewards | 100% Sync Objectives | |
| A Spoonful of Syrup | 410(P) | 250(XP) | Remain undetected |
| Crow's Strength | Steal the plan undetected | ||
| Unnatural Selection | 410(P) | 250(XP) | Kill everyone in the building with the gas |
| Dark Leather Belt | |||
| On the Origin of Syrup | 410(P) | 250(XP) | N/A |
| Reinforced Gauntlet Schematic | |||
| Cable News | 500(P) | 1,250(XP) | Use darts on fire sources near 9 enemies |
| Overdose | 1,230(P) | 1,000(XP) | Halt the electroconvulsive therapy session Do not fire a single bullet |
| Model 1 Revolver | |||
| The Crate Escape | 500(P) | 500(XP) | N/A |
| Hunter's Mantle | |||
| Playing it by Ear | 750(P) | 500(XP) | Discover all 7 of Kenyway's memorabilia collection Complete the piano puzzle without hitting a false note |
| Defender's Garb | |||
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Sequence 05
| Name | Rewards | 100% Sync Objectives | |
| Friendly Competition | 660(P) | 350(XP) | Save Ms. Ataway's omnibus driver from his pursuer |
| Bold Eagle Kukri | |||
| Research and Development | 660(P) | 350(XP) | Do not kill a single policeman Detatch the reinforcement wagons |
| Sir Lemay's Cane | |||
| Survival of the Fittest | 660(P) | 350(XP) | Do not touch the river Thames Sabotage two contrabands at once |
| Black Leather Gauntlet Schematic | |||
| Breaking News | 800(P) | 1,250(XP) | Electrocute thugs with voltaic bombs |
| Voltaic Bombs | |||
| End of the Line | 1,980(P) | 2,500(XP) | Free the Station Chief Use the secret passage |
| Crossroad Belt | |||
| The Lady With the Lamp | 500(P) | 300(XP) | Do not kill the Peddler Hijack the pharmacist's cart in less than 1 minute |
| Medicine Effiacy 2 Schematic | |||
| A Room with a View | 900(P) | 500(XP) | Perform a leap of faith in a haystack while on a zipline Counter all of Lucy's strikes |
| Lady Melyne's Gown | |||
Sequence 06
| Name | Rewards | 100% Sync Objectives | |
| A Case of Identity | 830(P) | 400(XP) | Do not kill any policemen |
| Jade Kukri | |||
| A Spot of Tea | 830(P) | 400(XP) | N/A |
| Metal Web Belt | |||
| A Bad Penny | 2,490(P) | 3,500(XP) | Find the secret passage |
| Master Assassin Outfit | |||
| One Good Deed | 750(P) | 600(XP) | Do not let the target exit the factory |
| Mirage Gauntlet Schematic | |||
| A Thorne in the Side | 1,000(P) | 450(XP) | Kill fewer than 5 Royal Guards |
| Master Assassin Outfit | |||
Sequence 07
| Name | Rewards | 100% Sync Objectives | |
| Playing Politics | 1,000(P) | 450(XP) | Do not kill any guards in the Sinopean Club Avoid all of the sniper's shots |
| Iron Scale Belt | |||
| The Bodyguard | 1,000(P) | 450(XP) | Keep the carriage's damage below 50% Hijack the carriage in less than 1 minute |
| Goldred Cloak | |||
| Driving Mrs. Disraeli | 1,000(P) | 450(XP) | Distract the reporters with the nearby paper girl Do not get detected by thugs in the slum |
| Iron Death Gauntlet Schematic | |||
| Motion to Impeach | 3,480(P) | 4,000(XP) | Don't kill any policemen Do not get detected by the target |
| Blackguard's Suit | |||
| Unbreaking the Bank | 900(P) | 700(XP) | Burn the counterfeit money Let the civilians into the Bank |
| M1877 "Lightning" | |||
| Change of Plans | 1,200(P) | 600(XP) | Use Henry's distraction twice Kill the guards using hanging barrels twice |
| Purple Vengeance Schematic | |||
Sequence 08
| Name | Rewards | 100% Sync Objectives | |
| Strange Bedfellows | 1,160(P) | 500(XP) | Use the moving train Destroy all dynamite by igniting it |
| Lady Cyrielle's Shawl | |||
| Triple Theft | 1,160(P) | 500(XP) | Do not kill anyone inside the Target locations Don't let any target escape from being kidnapped |
| Assassin Gauntlet Schematic | |||
| Fun and Games | 1160(P) | 500(XP) | Do not kill anyone while placing the explosives Rescue all children in under 2 minutes |
| Copper Love | |||
| Final Act | 3,480(P) | 4,000(XP) | Do not use ranged weapons to kill the decoys Escape the Alhambra in less than 90 seconds |
| Maximum Dracula Schematic | |||
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Sequence 09
| Name | Rewards | 100% Sync Objectives | |
| Double Trouble | 1,330(P) | 600(XP) | Don't kill any policemen Do not damage the Gladstone's carriage |
| Devil's Handshake Schematic | |||
| Dress to Impress | 1,330(P) | 600(XP) | Do not kill anyone Hide the body in a carriage |
| Master Assassin Belt | |||
| Family Politics | 2,830(P) | 1,350(XP) | Steal a carriage without entering the courtyard Don't let the royal carriage's condition drop below 50% |
| Cloak of Victory | |||
| A Night to Remember | 3,990(P) | 4,500(XP) | Free all captive royal guard groups Use a key to enter the White Drawing Room |
| Legendary Assassin Belt Schematic | |||
Up Next: Sequence 01
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Source: https://www.ign.com/wikis/assassins-creed-syndicate/Walkthrough
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